Playstation 5 Price In Usa

$23.00

Product Details

The Playstation 5 is ⁣a highly ​anticipated gaming console ⁣by Sony, set to be released in the USA. When it comes to the ‌Playstation 5 price in the USA, it is essential to note that⁣ it can vary based⁣ on the retailer and the specific edition of the console.

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Details About Playstation 5 Price In Usa

Price: $23.00
(as of Sep 10, 2023 04:19:15 UTC – Details)


Summary

Unity in Action teaches you how to write and deploy games. You’ll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Book

This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity’s intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity’s single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.

Unity in Action teaches you how to write and deploy games. You’ll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you’ll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.

You’ll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

What’s Inside

Program characters that run, jump, and interact
Build code architectures that manage the game’s state
Connect your games to the internet to download live data
Deploy games to platforms including web and mobile
Covers Unity 5

About the Author

Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.

Table of Contents

PART 1 FIRST STEPS
Getting to know Unity
Building a demo that puts you in 3D space
Adding enemies and projectiles to the 3D game
Developing graphics for your game
PART 2 GETTING COMFORTABLE
Building a Memory game using Unity’s new 2D functionality
Putting a 2D GUI in a 3D game
Creating a third-person 3D game: player movement and animation
Adding interactive devices and items within the game
PART 3 STRONG FINISH
Connecting your game to the internet
Playing audio: sound effects and music
Putting the parts together into a complete game
Deploying your game to players’ devices

From the Publisher

About this Book

This is a book about programming games in Unity. Think of it as an intro to Unity for experienced programmers. The goal of this book is straightforward: to take people who have some programming experience but no experience with Unity and teach them how to develop a game using Unity.

The best way of teaching development is through example projects, with students learning by doing, and that’s the approach this book takes. I’ll present topics as steps toward building sample games, and you’ll be encouraged to build these games in Unity while exploring the book. We’ll go through a selection of different projects every few chapters, rather than one monolithic project developed over the entire book; sometimes other books take the ‘one monolithic project’ approach, but that can make it hard to jump into the middle if the early chapters aren’t relevant to you.

This book will have more rigorous programming content than most Unity books (especially beginners’ books). Unity is often portrayed as a list of features with no programming required, which is a misleading view that won’t teach people what they need to know in order to produce commercial titles.

Don’t worry about the exact programming language; C# is used throughout this book, but skills from other languages will transfer quite well. Although the first half of the book will take its time introducing new concepts and will carefully and deliberately step you through developing your first game in Unity, the remaining chapters will move a lot faster in order to take readers through projects in multiple game genres. The book will end with a chapter describing deployment to various platforms like the web and mobile, but the main thrust of the book won’t make any reference to the ultimate deployment target because Unity is wonderfully platform-agnostic.

As for other aspects of game development, extensive coverage of art disciplines would water down how much the book can cover and would be largely about software external to Unity (for example, the animation software used). Discussion of art tasks will be limited to aspects specific to Unity or that all game developers should know. (Note, though, that there is an appendix about modeling custom objects.)

Publisher ‏ : ‎ Manning Publications; 1st edition (July 7, 2015)
Language ‏ : ‎ English
Paperback ‏ : ‎ 352 pages
ISBN-10 ‏ : ‎ 161729232X
ISBN-13 ‏ : ‎ 978-1617292323
Item Weight ‏ : ‎ 1.34 pounds
Dimensions ‏ : ‎ 7 x 1 x 9 inches

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